The board game is in English
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Warning! The toy is not suitable for children under 3 years of age. Be careful with small parts that may detach or be bitten off, as a child may choke or inhale!
Information in English.
The action of the game takes place in 1920, in Europe. The effects of the World War are still being felt. A capitalist city-state known as the "Factory", which previously supplied the warring countries with heavy military equipment, closes its borders and thus attracts the attention of neighboring countries.
Players will take turns to make decisions for the development of their country, send workers to collect resources, fight among themselves, and try to take over the "Factory". At the end of the game, after tallying popularity points, money and goals achieved, the winner will be announced.
It is a time of unrest in 1920s Europe. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as "The Factory", which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.
Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe , each player represents a character from one of five factions of Eastern Europe who are trying to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction's uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).
Scythe gives players almost complete control over their fate. Other than each player's individual hidden objective card, the only elements of luck or variability are "encounter" cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.
Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.
Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.