Board game in English.
In Pax Pamir , players become nineteenth-century leaders in Afghanistan trying to create a new state after the collapse of the Durrani Empire. Western historians often refer to this age as "The Great Game", due to the role played by Europeans in their attempts to use central Asia as a theater for their conflicts. In this game, those empires are seen through the perspective of the Afghans, who seek to exploit the interfering Ferengi (foreigners) for their own ends.
Gameplay wise, Pax Pamir is a pretty standard board game. Players spend most of their turn buying cards from the central marketplace, then placing those cards in front of them in a row called a 'court'. Placing cards adds units to the game map and gives access to additional actions that can be taken to disrupt other players and influence the flow of the game. Although each player builds their own row of cards, there are many ways to interact with each other in the game.
To survive, players will need to form coalitions. During the game, coalition dominance will be assessed when a special card called "Dominance Check" is drawn. If one coalition has a clear lead at the time, players loyal to that coalition receive points based on their influence within the coalition. However, if Afghanistan is too divided during one of these checks, the player will receive victory points based on personal power.
After each Dominance Check, it is checked whether no one has achieved victory and the game is partially reset, which gives players the opportunity to realize their ambitions. The game ends when one player achieves a lead of four or more victory points, or when the fourth and final Dominance Check is made.
Players: 1-5
Duration: 45-120 minutes
Age: 13+
Warning! The product is not suitable for children under 3 years of age. There are small details that can cause choking.